The closer a story adheres to Lovecraft's ideas, the more familiar it becomes, and the harder it is to create that sense of being overwhelmed with unfathomable knowledge that drives a person insane. In the century since Lovecraft wrote his stories, Lovecraft's monsters have become so iconic that Cthulhu is pretty much a universally-recognized, cliche monster along with the likes of Dracula and the Xenomorph. It wasn't just that they were ugly or deadly the horror came from the realization that these monsters were part of a much greater cosmos that humans can barely comprehend, and that we are little more than ants to these god-like beings who could snuff us out of existence at a whim - if they even cared enough about us to do so. The key to Lovecraft's horror was the mysterious intractability of his cosmic abominations. It's hard to make a good Lovecraftian horror game. ( < indicates platform I played for review) XBox One (via XBox Live digital download).Ĭoming soon to PlayStation 4 (via PSN digital download), ![]() Missed almost all the attempted jump scares because my attention was somewhere elseįalls flat at almost everything it tries to do. ![]() Came off as more Resident Evil than Lovecraft. ![]() Needing to keep line of sight with certain monsters.
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